| -2 | Strength |
| +2 | Dexterity |
| +5 | Constitution |
| +7 | Intelligence |
| +1 | Wisdom |
| +1 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +7 | Arcana |
| -2 | Athletics |
| +1 | Deception |
| +4 | History |
| +4 | Insight |
| +1 | Intimidation |
| +4 | Investigation |
| +1 | Medicine |
| +4 | Nature |
| +4 | Perception |
| +1 | Performance |
| +4 | Persuasion |
| +4 | Religion |
| +5 | Sleight of Hands |
| +2 | Stealth |
| +1 | Survival |
| Pistol | +5/+8 | 1d10+2/+5 |
|---|---|---|
| Dagger | +5/+8 | 1d4+2/+5 |
| Rapier | +5/+8 | 1d8+2/+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.