| +3 | Strength |
| +4 | Dexterity |
| +5 | Constitution |
| +8 | Intelligence |
| +4 | Wisdom |
| +2 | Charisma |
| +2 | Acrobatics |
| +2 | Animal Handling |
| +4 | Arcana |
| +1 | Athletics |
| +0 | Deception |
| +4 | History |
| +3 | Insight |
| +0 | Intimidation |
| +6 | Investigation |
| +2 | Medicine |
| +4 | Nature |
| +4 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +4 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +2 | Survival |
| Weapon | Attack | Damage | Notes |
|---|---|---|---|
| Light Crossbow | 1d20 + 4 | 1d8 piercing+2 | range 80/320 |
| Dagger | 1d20 + 4 | 1d4 piercing + 2 (light (can dual-wield with bonus action), finesse (use DEX or STR), can be thrown at range 20/60) | |
| Dagger (dual-wield bonus attack) | 1d20 + 4 | 1d4 piercing |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The blockiest of blocks
| Level | XP |
|---|---|
| 1 | 0 |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common, +1 Extra language.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 230
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.