| +1 | Strength |
| +5 | Dexterity |
| +2 | Constitution |
| +1 | Intelligence |
| +3 | Wisdom |
| +2 | Charisma |
| +5 | Acrobatics |
| +3 | Animal Handling |
| +1 | Arcana |
| +1 | Athletics |
| +2 | Deception |
| +1 | History |
| +5 | Insight |
| +2 | Intimidation |
| +1 | Investigation |
| +3 | Medicine |
| +1 | Nature |
| +5 | Perception |
| +2 | Performance |
| +2 | Persuasion |
| +1 | Religion |
| +3 | Sleight of Hands |
| +5 | Stealth |
| +5 | Survival |
| Weapon | Attack | Damage | Properties |
|---|---|---|---|
| Quarterstaff | 1d20+5 | 1d6+3 bludgeoning | versatile (1d8) |
| Shortsword | 1d20+5 | 1d6+3 piercing | finesse, light |
| Dart | 1d20+5 | 1d4+3 piercing | finesse, thrown (range 20/60) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.