| -1 | Strength |
| +0 | Dexterity |
| +4 | Constitution |
| +1 | Intelligence |
| +1 | Wisdom |
| +6 | Charisma |
| +0 | Acrobatics |
| +1 | Animal Handling |
| +3 | Arcana |
| -1 | Athletics |
| +6 | Deception |
| +3 | History |
| +1 | Insight |
| +4 | Intimidation |
| +1 | Investigation |
| +1 | Medicine |
| +1 | Nature |
| +1 | Perception |
| +4 | Performance |
| +6 | Persuasion |
| +3 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +1 | Survival |
| Weapon | Attack | Reach/Range | Damage |
|---|---|---|---|
| Dagger | +2 | 5 ft. reach, 20/60 ft. range | 1d4 + 2 |
| Toll the Dead | Wis SV DC: 14 | 60 ft. range | 1d8 or 1d12 if wounded, necrotic |
| Shocking Grasp | +6 | Touch | 1d8 lightning |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.