| +2 | Strength |
| +6 | Dexterity |
| +3 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| -1 | Charisma |
| +6 | Acrobatics |
| +0 | Animal Handling |
| +0 | Arcana |
| +5 | Athletics |
| +5 | Deception |
| +0 | History |
| +0 | Insight |
| -1 | Intimidation |
| +3 | Investigation |
| +0 | Medicine |
| +3 | Nature |
| +3 | Perception |
| -1 | Performance |
| -1 | Persuasion |
| +0 | Religion |
| +6 | Sleight of Hands |
| +9 | Stealth |
| +0 | Survival |
| Bite | 1d20+5 | 1d6+2 Piercing |
|---|---|---|
| Rapier | 1d20+3 | 1d8+3 Piercing Finesse, Light |
| Shortsword | 1d20+3 | 1d6+3 Piercing Finesse, Light |
| Two Daggers | 1d20+2 | 1d4 Piercing Finesse, Light, Thrown(20/60) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.