| +0 | Strength |
| +3 | Dexterity |
| +4 | Constitution |
| +3 | Intelligence |
| +8 | Wisdom |
| +0 | Charisma |
| +3 | Acrobatics |
| +8 | Animal Handling |
| +0 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +0 | History |
| +8 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +8 | Medicine |
| +0 | Nature |
| +8 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +3 | Religion |
| +3 | Sleight of Hands |
| +3 | Stealth |
| +5 | Survival |
| Wildfire | 1d20+8 | 6d6 1d8 |
|---|---|---|
| Wild Spark | 1d20+8 | 2d10 1d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.