Level 1 Spells | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| NAME | CAST | RNG | DUR | DMG | CMP | |||||
| Adhesive Shot | 1 bonus action | Self | 1 minute | d8 | dexterity 12 | |||||
| Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. | ||||||||||
| Alchemist's Shot | 1 attack | 120 feet | 1 minute | d10 | Bow or Crossbow | |||||
| Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. | ||||||||||
| Astute Protector | 1 bonus action | 30 feet | Concentration | d8 | None | |||||
| You grant a protective aura to an ally, granting them a bonus to AC for the duration. | ||||||||||
| Berserker's Blitz | 1 reaction | Self | Instantaneous | d8 | Melee Weapon | |||||
| You react to an attack with a flurry of strikes, dealing extra damage to the attacker. | ||||||||||
| Blasting Ammunition | 1 attack | 60 feet | Instantaneous | d8 | dexterity 12, Ranged Weapon | |||||
| Your ammunition explodes on impact, dealing additional area damage to nearby enemies. | ||||||||||
| Bloodletting | 1 reaction | Self | Instantaneous | d8 | Melee Weapon | |||||
| Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. | ||||||||||
| Bounding dash | 1 bonus action | Self | Concentration | d8 | dexterity 12 | |||||
| You leap forward with increased speed, allowing you to cover more ground. | ||||||||||
| Bull's-Head Shot | 1 attack | 30 feet | 1 minute | d10 | dexterity 12, Ranged Weapon | |||||
| Your shot causes the target to be knocked prone as if charged by a bull. | ||||||||||
| Castigating Strike | 1 reaction | 5 feet | Instantaneous | d8 | Shield | |||||
| You punish an enemy for attacking an ally, dealing extra damage to them | ||||||||||
| Commanding Order | 1 action | 60 feet | 1 round | d8 | Charisma 12 | |||||
| You issue a command to an ally, granting them a bonus to their next attack or saving throw. | ||||||||||
| Commanding Zone | 1 action | Self | Concentration | d8 | None | |||||
| You establish a zone where your allies are inspired, granting them bonuses to certain checks. | ||||||||||
| Crashing Wave | 1 reaction | Self | Instantaneous | d8 | Melee Weapon | |||||
| You counter an enemy's attack with a powerful strike, knocking them back. | ||||||||||
| defensive Stance: Rabbit | 1 bonus action | Self | 1 minute | d8 | dexterity 12 | |||||
| You adopt a defensive stance, making it harder for enemies to hit you. | ||||||||||
| defensive Stance: Thorns | 1 bonus action | Self | 1 hour | d8 | Constitution 12, Melee Weapon | |||||
| You take a defensive stance, causing damage to enemies that strike you. | ||||||||||
| deflect | 1 reaction | Self | 1 round | d8 | Shield | |||||
| You deflect an incoming attack, causing it to miss. | ||||||||||
| demoralize | 1 action | 30 feet | Concentration | d8 | Charisma 12 | |||||
| You shake the confidence of nearby enemies, imposing disadvantage on their attacks. | ||||||||||
| don disguise | 10 minutes | Self | 1 hour | d8 | Proficiency with disguise Kit | |||||
| You disguise yourself with expert precision, altering your appearance effectively. | ||||||||||
| dread Gaze | 1 bonus action | 15 feet | 1 minute | d8 | Charisma or Strength 12 | |||||
| You glare at an enemy with an intimidating gaze, causing them to be frightened. | ||||||||||
| duelist's Challenge | 1 bonus action | 30 feet | Concentration | d8 | Charisma or Wisdom 12 | |||||
| You issue a challenge to an enemy, compelling them to focus their attacks on you. | ||||||||||
| Encourage | 1 action | 30 feet | Concentration | d8 | Charisma 12 | |||||
| You inspire nearby allies, granting them bonuses to their next ability check or saving throw. | ||||||||||
| Fervor | 1 bonus action | Self | Concentration | d8 | Strength or dexterity 12 | |||||
| You enter a state of fervor, enhancing your combat abilities. | ||||||||||
| Flawless Aim | 1 action | 120 feet | Instantaneous | d8 | dexterity 12 | |||||
| You take careful aim, ensuring your next shot hits its mark with precision. | ||||||||||
| Gale Force | 1 bonus action | Self | Concentration | d8 | dexterity 12 | |||||
| You summon a gust of wind to propel yourself or an ally forward. | ||||||||||
| Hail of Arrows | 1 action | 120 feet | Instantaneous | d8 | dexterity 12, Bow or Crossbow | |||||
| You rain down a barrage of arrows on your enemies, striking multiple targets. | ||||||||||
| Heroic Landing | 1 reaction | Self | 1 minute | d8 | None | |||||
| You land heroically, creating a shockwave that knocks back nearby enemies. | ||||||||||
| Heroic Inspiration | 1 action | 30 feet | Concentration | d8 | None | |||||
| You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. | ||||||||||
| Impaling Harpoon | 1 attack | 50 feet | Concentration | d8 | dexterity or Strength 12 | |||||
| You impale your target with a harpoon, restraining them and causing them to bleed. | ||||||||||
| Jumping Strides | 1 action | Self | 1 minute | d8 | Strength 12 | |||||
| You leap with incredible force, covering great distances with each stride. | ||||||||||
| Perimeter Trap | 1 minute | Touch | 8 hours | d8 | Wisdom 12 | |||||
| You set up a trap that alerts you when someone crosses its perimeter. | ||||||||||
| Poisoner's Ammunition | 1 attack | 120 feet | 1 minute | d10 | dexterity 12, Bow or Crossbow | |||||
| Your ammunition is coated in poison, dealing additional poison damage to the target. | ||||||||||
| Pot O' Oil | 1 attack | 30 feet | 1 minute | d8 | dexterity 12 | |||||
| You hurl a pot of oil, creating a flammable area and possibly igniting it. | ||||||||||
| Precision Shot | 1 attack | 120 feet | 1 round | d8 | dexterity 12, Ranged Weapon | |||||
| You take careful aim, ensuring your next shot deals maximum damage. | ||||||||||
| Seismic Throw | 1 attack | 5 feet | Instantaneous | d8 | Strength 12 | |||||
| You throw your target with great force, knocking them prone and causing tremors. | ||||||||||
| Shattering Quake | 1 attack | 5 feet | Instantaneous | d8 | Strength 12 | |||||
| You strike the ground with force, causing a shockwave that damages nearby enemies. | ||||||||||
| Shockwave | 1 action | Self | Instantaneous | d8 | Strength 12, Shield | |||||
| You slam your shield into the ground, creating a shockwave that knocks enemies back. | ||||||||||
| Smoke Stick | 1 attack | 60 feet | 1 minute | d8 | Intelligence 12 | |||||
| You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. | ||||||||||
| Smooth Talking | 1 action | 30 feet | 1 hour | d8 | Charisma 12 | |||||
| You engage in smooth talking, persuading a target to take a course of action. | ||||||||||
| Snare Trap | 1 minute | Touch | 8 hours | d8 | None | |||||
| You set up a trap that ensnares anyone who steps on it. | ||||||||||
| Strider's March | 1 action | Self | 1 hour | d8 | dexterity 12 | |||||
| You increase your movement speed, allowing you to traverse long distances quickly. | ||||||||||
| Toxic Slash | 1 bonus action | Self | Instantaneous | d8 | Intelligence 12 | |||||
| Your melee attack is coated in toxic venom, dealing additional poison damage. | ||||||||||
| Unrelenting Spirit | 1 action | Self | 1 hour | d8 | Constitution 12 | |||||
| You bolster your resolve, gaining temporary hit points and resistance to certain damage types. | ||||||||||
| Vigilant Herald | 1 reaction | 30 feet | Instantaneous | d8 | None | |||||
| You alert nearby allies to danger, granting them a bonus to initiative rolls. | ||||||||||
| Warrior's Quarry | 1 bonus action | 90 feet | Concentration | d8 | None | |||||
| You designate an enemy as your quarry, gaining bonuses when attacking them. | ||||||||||
Level 2 Spells | ||||||||||
| NAME | CAST | RNG | DUR | DMG | CMP | |||||
| Adhesive Shot | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. | ||||||||||
| Alchemist's Shot | 1 attack | 120 feet | 1 minute | d10 + | Bow or Crossbow | |||||
| Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. | ||||||||||
| Astute Protector | 1 bonus action | 30 feet | Concentration | d8 + | None | |||||
| You grant a protective aura to an ally, granting them a bonus to AC for the duration. | ||||||||||
| Berserker's Blitz | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You react to an attack with a flurry of strikes, dealing extra damage to the attacker. | ||||||||||
| Blasting Ammunition | 1 attack | 60 feet | Instantaneous | d8 + | dexterity 12, Ranged Weapon | |||||
| Your ammunition explodes on impact, dealing additional area damage to nearby enemies. | ||||||||||
| Bloodletting | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. | ||||||||||
| Bounding dash | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You leap forward with increased speed, allowing you to cover more ground. | ||||||||||
| Bull's-Head Shot | 1 attack | 30 feet | 1 minute | d10 + | dexterity 12, Ranged Weapon | |||||
| Your shot causes the target to be knocked prone as if charged by a bull. | ||||||||||
| Castigating Strike | 1 reaction | 5 feet | Instantaneous | d8 + | Shield | |||||
| You punish an enemy for attacking an ally, dealing extra damage to them | ||||||||||
| Commanding Order | 1 action | 60 feet | 1 round | d8 + | Charisma 12 | |||||
| You issue a command to an ally, granting them a bonus to their next attack or saving throw. | ||||||||||
| Commanding Zone | 1 action | Self | Concentration | d8 + | None | |||||
| You establish a zone where your allies are inspired, granting them bonuses to certain checks. | ||||||||||
| Crashing Wave | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You counter an enemy's attack with a powerful strike, knocking them back. | ||||||||||
| defensive Stance: Rabbit | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| You adopt a defensive stance, making it harder for enemies to hit you. | ||||||||||
| defensive Stance: Thorns | 1 bonus action | Self | 1 hour | d8 + | Constitution 12, Melee Weapon | |||||
| You take a defensive stance, causing damage to enemies that strike you. | ||||||||||
| deflect | 1 reaction | Self | 1 round | d8 + | Shield | |||||
| You deflect an incoming attack, causing it to miss. | ||||||||||
| demoralize | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You shake the confidence of nearby enemies, imposing disadvantage on their attacks. | ||||||||||
| don disguise | 10 minutes | Self | 1 hour | d8 + | Proficiency with disguise Kit | |||||
| You disguise yourself with expert precision, altering your appearance effectively. | ||||||||||
| dread Gaze | 1 bonus action | 15 feet | 1 minute | d8 + | Charisma or Strength 12 | |||||
| You glare at an enemy with an intimidating gaze, causing them to be frightened. | ||||||||||
| duelist's Challenge | 1 bonus action | 30 feet | Concentration | d8 + | Charisma or Wisdom 12 | |||||
| You issue a challenge to an enemy, compelling them to focus their attacks on you. | ||||||||||
| Encourage | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You inspire nearby allies, granting them bonuses to their next ability check or saving throw. | ||||||||||
| Fervor | 1 bonus action | Self | Concentration | d8 + | Strength or dexterity 12 | |||||
| You enter a state of fervor, enhancing your combat abilities. | ||||||||||
| Flawless Aim | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12 | |||||
| You take careful aim, ensuring your next shot hits its mark with precision. | ||||||||||
| Gale Force | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You summon a gust of wind to propel yourself or an ally forward. | ||||||||||
| Hail of Arrows | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12, Bow or Crossbow | |||||
| You rain down a barrage of arrows on your enemies, striking multiple targets. | ||||||||||
| Heroic Landing | 1 reaction | Self | 1 minute | d8 + | None | |||||
| You land heroically, creating a shockwave that knocks back nearby enemies. | ||||||||||
| Heroic Inspiration | 1 action | 30 feet | Concentration | d8 + | None | |||||
| You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. | ||||||||||
| Impaling Harpoon | 1 attack | 50 feet | Concentration | d8 + | dexterity or Strength 12 | |||||
| You impale your target with a harpoon, restraining them and causing them to bleed. | ||||||||||
| Jumping Strides | 1 action | Self | 1 minute | d8 + | Strength 12 | |||||
| You leap with incredible force, covering great distances with each stride. | ||||||||||
| Perimeter Trap | 1 minute | Touch | 8 hours | d8 + | Wisdom 12 | |||||
| You set up a trap that alerts you when someone crosses its perimeter. | ||||||||||
| Poisoner's Ammunition | 1 attack | 120 feet | 1 minute | d10 + | dexterity 12, Bow or Crossbow | |||||
| Your ammunition is coated in poison, dealing additional poison damage to the target. | ||||||||||
| Pot O' Oil | 1 attack | 30 feet | 1 minute | d8 + | dexterity 12 | |||||
| You hurl a pot of oil, creating a flammable area and possibly igniting it. | ||||||||||
| Precision Shot | 1 attack | 120 feet | 1 round | d8 + | dexterity 12, Ranged Weapon | |||||
| You take careful aim, ensuring your next shot deals maximum damage. | ||||||||||
| Seismic Throw | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You throw your target with great force, knocking them prone and causing tremors. | ||||||||||
| Shattering Quake | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You strike the ground with force, causing a shockwave that damages nearby enemies. | ||||||||||
| Shockwave | 1 action | Self | Instantaneous | d8 + | Strength 12, Shield | |||||
| You slam your shield into the ground, creating a shockwave that knocks enemies back. | ||||||||||
| Smoke Stick | 1 attack | 60 feet | 1 minute | d8 + | Intelligence 12 | |||||
| You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. | ||||||||||
| Smooth Talking | 1 action | 30 feet | 1 hour | d8 + | Charisma 12 | |||||
| You engage in smooth talking, persuading a target to take a course of action. | ||||||||||
| Snare Trap | 1 minute | Touch | 8 hours | d8 + | None | |||||
| You set up a trap that ensnares anyone who steps on it. | ||||||||||
| Strider's March | 1 action | Self | 1 hour | d8 + | dexterity 12 | |||||
| You increase your movement speed, allowing you to traverse long distances quickly. | ||||||||||
| Toxic Slash | 1 bonus action | Self | Instantaneous | d8 + | Intelligence 12 | |||||
| Your melee attack is coated in toxic venom, dealing additional poison damage. | ||||||||||
| Unrelenting Spirit | 1 action | Self | 1 hour | d8 + | Constitution 12 | |||||
| You bolster your resolve, gaining temporary hit points and resistance to certain damage types. | ||||||||||
| Vigilant Herald | 1 reaction | 30 feet | Instantaneous | d8 + | None | |||||
| You alert nearby allies to danger, granting them a bonus to initiative rolls. | ||||||||||
| Warrior's Quarry | 1 bonus action | 90 feet | Concentration | d8 + | None | |||||
| You designate an enemy as your quarry, gaining bonuses when attacking them. | ||||||||||
Level 3 Spells | ||||||||||
| NAME | CAST | RNG | DUR | DMG | CMP | |||||
| Adhesive Shot | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. | ||||||||||
| Alchemist's Shot | 1 attack | 120 feet | 1 minute | d10 + | Bow or Crossbow | |||||
| Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. | ||||||||||
| Astute Protector | 1 bonus action | 30 feet | Concentration | d8 + | None | |||||
| You grant a protective aura to an ally, granting them a bonus to AC for the duration. | ||||||||||
| Berserker's Blitz | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You react to an attack with a flurry of strikes, dealing extra damage to the attacker. | ||||||||||
| Blasting Ammunition | 1 attack | 60 feet | Instantaneous | d8 + | dexterity 12, Ranged Weapon | |||||
| Your ammunition explodes on impact, dealing additional area damage to nearby enemies. | ||||||||||
| Bloodletting | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. | ||||||||||
| Bounding dash | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You leap forward with increased speed, allowing you to cover more ground. | ||||||||||
| Bull's-Head Shot | 1 attack | 30 feet | 1 minute | d10 + | dexterity 12, Ranged Weapon | |||||
| Your shot causes the target to be knocked prone as if charged by a bull. | ||||||||||
| Castigating Strike | 1 reaction | 5 feet | Instantaneous | d8 + | Shield | |||||
| You punish an enemy for attacking an ally, dealing extra damage to them | ||||||||||
| Commanding Order | 1 action | 60 feet | 1 round | d8 + | Charisma 12 | |||||
| You issue a command to an ally, granting them a bonus to their next attack or saving throw. | ||||||||||
| Commanding Zone | 1 action | Self | Concentration | d8 + | None | |||||
| You establish a zone where your allies are inspired, granting them bonuses to certain checks. | ||||||||||
| Crashing Wave | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You counter an enemy's attack with a powerful strike, knocking them back. | ||||||||||
| defensive Stance: Rabbit | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| You adopt a defensive stance, making it harder for enemies to hit you. | ||||||||||
| defensive Stance: Thorns | 1 bonus action | Self | 1 hour | d8 + | Constitution 12, Melee Weapon | |||||
| You take a defensive stance, causing damage to enemies that strike you. | ||||||||||
| deflect | 1 reaction | Self | 1 round | d8 + | Shield | |||||
| You deflect an incoming attack, causing it to miss. | ||||||||||
| demoralize | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You shake the confidence of nearby enemies, imposing disadvantage on their attacks. | ||||||||||
| don disguise | 10 minutes | Self | 1 hour | d8 + | Proficiency with disguise Kit | |||||
| You disguise yourself with expert precision, altering your appearance effectively. | ||||||||||
| dread Gaze | 1 bonus action | 15 feet | 1 minute | d8 + | Charisma or Strength 12 | |||||
| You glare at an enemy with an intimidating gaze, causing them to be frightened. | ||||||||||
| duelist's Challenge | 1 bonus action | 30 feet | Concentration | d8 + | Charisma or Wisdom 12 | |||||
| You issue a challenge to an enemy, compelling them to focus their attacks on you. | ||||||||||
| Encourage | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You inspire nearby allies, granting them bonuses to their next ability check or saving throw. | ||||||||||
| Fervor | 1 bonus action | Self | Concentration | d8 + | Strength or dexterity 12 | |||||
| You enter a state of fervor, enhancing your combat abilities. | ||||||||||
| Flawless Aim | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12 | |||||
| You take careful aim, ensuring your next shot hits its mark with precision. | ||||||||||
| Gale Force | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You summon a gust of wind to propel yourself or an ally forward. | ||||||||||
| Hail of Arrows | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12, Bow or Crossbow | |||||
| You rain down a barrage of arrows on your enemies, striking multiple targets. | ||||||||||
| Heroic Landing | 1 reaction | Self | 1 minute | d8 + | None | |||||
| You land heroically, creating a shockwave that knocks back nearby enemies. | ||||||||||
| Heroic Inspiration | 1 action | 30 feet | Concentration | d8 + | None | |||||
| You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. | ||||||||||
| Impaling Harpoon | 1 attack | 50 feet | Concentration | d8 + | dexterity or Strength 12 | |||||
| You impale your target with a harpoon, restraining them and causing them to bleed. | ||||||||||
| Jumping Strides | 1 action | Self | 1 minute | d8 + | Strength 12 | |||||
| You leap with incredible force, covering great distances with each stride. | ||||||||||
| Perimeter Trap | 1 minute | Touch | 8 hours | d8 + | Wisdom 12 | |||||
| You set up a trap that alerts you when someone crosses its perimeter. | ||||||||||
| Poisoner's Ammunition | 1 attack | 120 feet | 1 minute | d10 + | dexterity 12, Bow or Crossbow | |||||
| Your ammunition is coated in poison, dealing additional poison damage to the target. | ||||||||||
| Pot O' Oil | 1 attack | 30 feet | 1 minute | d8 + | dexterity 12 | |||||
| You hurl a pot of oil, creating a flammable area and possibly igniting it. | ||||||||||
| Precision Shot | 1 attack | 120 feet | 1 round | d8 + | dexterity 12, Ranged Weapon | |||||
| You take careful aim, ensuring your next shot deals maximum damage. | ||||||||||
| Seismic Throw | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You throw your target with great force, knocking them prone and causing tremors. | ||||||||||
| Shattering Quake | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You strike the ground with force, causing a shockwave that damages nearby enemies. | ||||||||||
| Shockwave | 1 action | Self | Instantaneous | d8 + | Strength 12, Shield | |||||
| You slam your shield into the ground, creating a shockwave that knocks enemies back. | ||||||||||
| Smoke Stick | 1 attack | 60 feet | 1 minute | d8 + | Intelligence 12 | |||||
| You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. | ||||||||||
| Smooth Talking | 1 action | 30 feet | 1 hour | d8 + | Charisma 12 | |||||
| You engage in smooth talking, persuading a target to take a course of action. | ||||||||||
| Snare Trap | 1 minute | Touch | 8 hours | d8 + | None | |||||
| You set up a trap that ensnares anyone who steps on it. | ||||||||||
| Strider's March | 1 action | Self | 1 hour | d8 + | dexterity 12 | |||||
| You increase your movement speed, allowing you to traverse long distances quickly. | ||||||||||
| Toxic Slash | 1 bonus action | Self | Instantaneous | d8 + | Intelligence 12 | |||||
| Your melee attack is coated in toxic venom, dealing additional poison damage. | ||||||||||
| Unrelenting Spirit | 1 action | Self | 1 hour | d8 + | Constitution 12 | |||||
| You bolster your resolve, gaining temporary hit points and resistance to certain damage types. | ||||||||||
| Vigilant Herald | 1 reaction | 30 feet | Instantaneous | d8 + | None | |||||
| You alert nearby allies to danger, granting them a bonus to initiative rolls. | ||||||||||
| Warrior's Quarry | 1 bonus action | 90 feet | Concentration | d8 + | None | |||||
| You designate an enemy as your quarry, gaining bonuses when attacking them. | ||||||||||
Level 4 Spells | ||||||||||
| NAME | CAST | RNG | DUR | DMG | CMP | |||||
| Adhesive Shot | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. | ||||||||||
| Alchemist's Shot | 1 attack | 120 feet | 1 minute | d10 + | Bow or Crossbow | |||||
| Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. | ||||||||||
| Astute Protector | 1 bonus action | 30 feet | Concentration | d8 + | None | |||||
| You grant a protective aura to an ally, granting them a bonus to AC for the duration. | ||||||||||
| Berserker's Blitz | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You react to an attack with a flurry of strikes, dealing extra damage to the attacker. | ||||||||||
| Blasting Ammunition | 1 attack | 60 feet | Instantaneous | d8 + | dexterity 12, Ranged Weapon | |||||
| Your ammunition explodes on impact, dealing additional area damage to nearby enemies. | ||||||||||
| Bloodletting | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. | ||||||||||
| Bounding dash | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You leap forward with increased speed, allowing you to cover more ground. | ||||||||||
| Bull's-Head Shot | 1 attack | 30 feet | 1 minute | d10 + | dexterity 12, Ranged Weapon | |||||
| Your shot causes the target to be knocked prone as if charged by a bull. | ||||||||||
| Castigating Strike | 1 reaction | 5 feet | Instantaneous | d8 + | Shield | |||||
| You punish an enemy for attacking an ally, dealing extra damage to them | ||||||||||
| Commanding Order | 1 action | 60 feet | 1 round | d8 + | Charisma 12 | |||||
| You issue a command to an ally, granting them a bonus to their next attack or saving throw. | ||||||||||
| Commanding Zone | 1 action | Self | Concentration | d8 + | None | |||||
| You establish a zone where your allies are inspired, granting them bonuses to certain checks. | ||||||||||
| Crashing Wave | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You counter an enemy's attack with a powerful strike, knocking them back. | ||||||||||
| defensive Stance: Rabbit | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| You adopt a defensive stance, making it harder for enemies to hit you. | ||||||||||
| defensive Stance: Thorns | 1 bonus action | Self | 1 hour | d8 + | Constitution 12, Melee Weapon | |||||
| You take a defensive stance, causing damage to enemies that strike you. | ||||||||||
| deflect | 1 reaction | Self | 1 round | d8 + | Shield | |||||
| You deflect an incoming attack, causing it to miss. | ||||||||||
| demoralize | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You shake the confidence of nearby enemies, imposing disadvantage on their attacks. | ||||||||||
| don disguise | 10 minutes | Self | 1 hour | d8 + | Proficiency with disguise Kit | |||||
| You disguise yourself with expert precision, altering your appearance effectively. | ||||||||||
| dread Gaze | 1 bonus action | 15 feet | 1 minute | d8 + | Charisma or Strength 12 | |||||
| You glare at an enemy with an intimidating gaze, causing them to be frightened. | ||||||||||
| duelist's Challenge | 1 bonus action | 30 feet | Concentration | d8 + | Charisma or Wisdom 12 | |||||
| You issue a challenge to an enemy, compelling them to focus their attacks on you. | ||||||||||
| Encourage | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You inspire nearby allies, granting them bonuses to their next ability check or saving throw. | ||||||||||
| Fervor | 1 bonus action | Self | Concentration | d8 + | Strength or dexterity 12 | |||||
| You enter a state of fervor, enhancing your combat abilities. | ||||||||||
| Flawless Aim | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12 | |||||
| You take careful aim, ensuring your next shot hits its mark with precision. | ||||||||||
| Gale Force | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You summon a gust of wind to propel yourself or an ally forward. | ||||||||||
| Hail of Arrows | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12, Bow or Crossbow | |||||
| You rain down a barrage of arrows on your enemies, striking multiple targets. | ||||||||||
| Heroic Landing | 1 reaction | Self | 1 minute | d8 + | None | |||||
| You land heroically, creating a shockwave that knocks back nearby enemies. | ||||||||||
| Heroic Inspiration | 1 action | 30 feet | Concentration | d8 + | None | |||||
| You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. | ||||||||||
| Impaling Harpoon | 1 attack | 50 feet | Concentration | d8 + | dexterity or Strength 12 | |||||
| You impale your target with a harpoon, restraining them and causing them to bleed. | ||||||||||
| Jumping Strides | 1 action | Self | 1 minute | d8 + | Strength 12 | |||||
| You leap with incredible force, covering great distances with each stride. | ||||||||||
| Perimeter Trap | 1 minute | Touch | 8 hours | d8 + | Wisdom 12 | |||||
| You set up a trap that alerts you when someone crosses its perimeter. | ||||||||||
| Poisoner's Ammunition | 1 attack | 120 feet | 1 minute | d10 + | dexterity 12, Bow or Crossbow | |||||
| Your ammunition is coated in poison, dealing additional poison damage to the target. | ||||||||||
| Pot O' Oil | 1 attack | 30 feet | 1 minute | d8 + | dexterity 12 | |||||
| You hurl a pot of oil, creating a flammable area and possibly igniting it. | ||||||||||
| Precision Shot | 1 attack | 120 feet | 1 round | d8 + | dexterity 12, Ranged Weapon | |||||
| You take careful aim, ensuring your next shot deals maximum damage. | ||||||||||
| Seismic Throw | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You throw your target with great force, knocking them prone and causing tremors. | ||||||||||
| Shattering Quake | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You strike the ground with force, causing a shockwave that damages nearby enemies. | ||||||||||
| Shockwave | 1 action | Self | Instantaneous | d8 + | Strength 12, Shield | |||||
| You slam your shield into the ground, creating a shockwave that knocks enemies back. | ||||||||||
| Smoke Stick | 1 attack | 60 feet | 1 minute | d8 + | Intelligence 12 | |||||
| You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. | ||||||||||
| Smooth Talking | 1 action | 30 feet | 1 hour | d8 + | Charisma 12 | |||||
| You engage in smooth talking, persuading a target to take a course of action. | ||||||||||
| Snare Trap | 1 minute | Touch | 8 hours | d8 + | None | |||||
| You set up a trap that ensnares anyone who steps on it. | ||||||||||
| Strider's March | 1 action | Self | 1 hour | d8 + | dexterity 12 | |||||
| You increase your movement speed, allowing you to traverse long distances quickly. | ||||||||||
| Toxic Slash | 1 bonus action | Self | Instantaneous | d8 + | Intelligence 12 | |||||
| Your melee attack is coated in toxic venom, dealing additional poison damage. | ||||||||||
| Unrelenting Spirit | 1 action | Self | 1 hour | d8 + | Constitution 12 | |||||
| You bolster your resolve, gaining temporary hit points and resistance to certain damage types. | ||||||||||
| Vigilant Herald | 1 reaction | 30 feet | Instantaneous | d8 + | None | |||||
| You alert nearby allies to danger, granting them a bonus to initiative rolls. | ||||||||||
| Warrior's Quarry | 1 bonus action | 90 feet | Concentration | d8 + | None | |||||
| You designate an enemy as your quarry, gaining bonuses when attacking them. | ||||||||||
Level 5 Spells | ||||||||||
| NAME | CAST | RNG | DUR | DMG | CMP | |||||
| Adhesive Shot | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. | ||||||||||
| Alchemist's Shot | 1 attack | 120 feet | 1 minute | d10 + | Bow or Crossbow | |||||
| Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. | ||||||||||
| Astute Protector | 1 bonus action | 30 feet | Concentration | d8 + | None | |||||
| You grant a protective aura to an ally, granting them a bonus to AC for the duration. | ||||||||||
| Berserker's Blitz | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You react to an attack with a flurry of strikes, dealing extra damage to the attacker. | ||||||||||
| Blasting Ammunition | 1 attack | 60 feet | Instantaneous | d8 + | dexterity 12, Ranged Weapon | |||||
| Your ammunition explodes on impact, dealing additional area damage to nearby enemies. | ||||||||||
| Bloodletting | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. | ||||||||||
| Bounding dash | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You leap forward with increased speed, allowing you to cover more ground. | ||||||||||
| Bull's-Head Shot | 1 attack | 30 feet | 1 minute | d10 + | dexterity 12, Ranged Weapon | |||||
| Your shot causes the target to be knocked prone as if charged by a bull. | ||||||||||
| Castigating Strike | 1 reaction | 5 feet | Instantaneous | d8 + | Shield | |||||
| You punish an enemy for attacking an ally, dealing extra damage to them | ||||||||||
| Commanding Order | 1 action | 60 feet | 1 round | d8 + | Charisma 12 | |||||
| You issue a command to an ally, granting them a bonus to their next attack or saving throw. | ||||||||||
| Commanding Zone | 1 action | Self | Concentration | d8 + | None | |||||
| You establish a zone where your allies are inspired, granting them bonuses to certain checks. | ||||||||||
| Crashing Wave | 1 reaction | Self | Instantaneous | d8 + | Melee Weapon | |||||
| You counter an enemy's attack with a powerful strike, knocking them back. | ||||||||||
| defensive Stance: Rabbit | 1 bonus action | Self | 1 minute | d8 + | dexterity 12 | |||||
| You adopt a defensive stance, making it harder for enemies to hit you. | ||||||||||
| defensive Stance: Thorns | 1 bonus action | Self | 1 hour | d8 + | Constitution 12, Melee Weapon | |||||
| You take a defensive stance, causing damage to enemies that strike you. | ||||||||||
| deflect | 1 reaction | Self | 1 round | d8 + | Shield | |||||
| You deflect an incoming attack, causing it to miss. | ||||||||||
| demoralize | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You shake the confidence of nearby enemies, imposing disadvantage on their attacks. | ||||||||||
| don disguise | 10 minutes | Self | 1 hour | d8 + | Proficiency with disguise Kit | |||||
| You disguise yourself with expert precision, altering your appearance effectively. | ||||||||||
| dread Gaze | 1 bonus action | 15 feet | 1 minute | d8 + | Charisma or Strength 12 | |||||
| You glare at an enemy with an intimidating gaze, causing them to be frightened. | ||||||||||
| duelist's Challenge | 1 bonus action | 30 feet | Concentration | d8 + | Charisma or Wisdom 12 | |||||
| You issue a challenge to an enemy, compelling them to focus their attacks on you. | ||||||||||
| Encourage | 1 action | 30 feet | Concentration | d8 + | Charisma 12 | |||||
| You inspire nearby allies, granting them bonuses to their next ability check or saving throw. | ||||||||||
| Fervor | 1 bonus action | Self | Concentration | d8 + | Strength or dexterity 12 | |||||
| You enter a state of fervor, enhancing your combat abilities. | ||||||||||
| Flawless Aim | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12 | |||||
| You take careful aim, ensuring your next shot hits its mark with precision. | ||||||||||
| Gale Force | 1 bonus action | Self | Concentration | d8 + | dexterity 12 | |||||
| You summon a gust of wind to propel yourself or an ally forward. | ||||||||||
| Hail of Arrows | 1 action | 120 feet | Instantaneous | d8 + | dexterity 12, Bow or Crossbow | |||||
| You rain down a barrage of arrows on your enemies, striking multiple targets. | ||||||||||
| Heroic Landing | 1 reaction | Self | 1 minute | d8 + | None | |||||
| You land heroically, creating a shockwave that knocks back nearby enemies. | ||||||||||
| Heroic Inspiration | 1 action | 30 feet | Concentration | d8 + | None | |||||
| You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. | ||||||||||
| Impaling Harpoon | 1 attack | 50 feet | Concentration | d8 + | dexterity or Strength 12 | |||||
| You impale your target with a harpoon, restraining them and causing them to bleed. | ||||||||||
| Jumping Strides | 1 action | Self | 1 minute | d8 + | Strength 12 | |||||
| You leap with incredible force, covering great distances with each stride. | ||||||||||
| Perimeter Trap | 1 minute | Touch | 8 hours | d8 + | Wisdom 12 | |||||
| You set up a trap that alerts you when someone crosses its perimeter. | ||||||||||
| Poisoner's Ammunition | 1 attack | 120 feet | 1 minute | d10 + | dexterity 12, Bow or Crossbow | |||||
| Your ammunition is coated in poison, dealing additional poison damage to the target. | ||||||||||
| Pot O' Oil | 1 attack | 30 feet | 1 minute | d8 + | dexterity 12 | |||||
| You hurl a pot of oil, creating a flammable area and possibly igniting it. | ||||||||||
| Precision Shot | 1 attack | 120 feet | 1 round | d8 + | dexterity 12, Ranged Weapon | |||||
| You take careful aim, ensuring your next shot deals maximum damage. | ||||||||||
| Seismic Throw | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You throw your target with great force, knocking them prone and causing tremors. | ||||||||||
| Shattering Quake | 1 attack | 5 feet | Instantaneous | d8 + | Strength 12 | |||||
| You strike the ground with force, causing a shockwave that damages nearby enemies. | ||||||||||
| Shockwave | 1 action | Self | Instantaneous | d8 + | Strength 12, Shield | |||||
| You slam your shield into the ground, creating a shockwave that knocks enemies back. | ||||||||||
| Smoke Stick | 1 attack | 60 feet | 1 minute | d8 + | Intelligence 12 | |||||
| You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. | ||||||||||
| Smooth Talking | 1 action | 30 feet | 1 hour | d8 + | Charisma 12 | |||||
| You engage in smooth talking, persuading a target to take a course of action. | ||||||||||
| Snare Trap | 1 minute | Touch | 8 hours | d8 + | None | |||||
| You set up a trap that ensnares anyone who steps on it. | ||||||||||
| Strider's March | 1 action | Self | 1 hour | d8 + | dexterity 12 | |||||
| You increase your movement speed, allowing you to traverse long distances quickly. | ||||||||||
| Toxic Slash | 1 bonus action | Self | Instantaneous | d8 + | Intelligence 12 | |||||
| Your melee attack is coated in toxic venom, dealing additional poison damage. | ||||||||||
| Unrelenting Spirit | 1 action | Self | 1 hour | d8 + | Constitution 12 | |||||
| You bolster your resolve, gaining temporary hit points and resistance to certain damage types. | ||||||||||
| Vigilant Herald | 1 reaction | 30 feet | Instantaneous | d8 + | None | |||||
| You alert nearby allies to danger, granting them a bonus to initiative rolls. | ||||||||||
| Warrior's Quarry | 1 bonus action | 90 feet | Concentration | d8 + | None | |||||
| You designate an enemy as your quarry, gaining bonuses when attacking them. | ||||||||||