Remove these ads. Join the Worldbuilders Guild

Lada

3 Level (0/2700 XP for level-up) Outlander: Guide Background Half-Elf Race / Species / Heritage Chaotic Neutral Alignment
Artificer
Level 3
Hit Dice: 3/3
1d8+1 Class 1

STR
16
+3
DEX
10
+0
CON
13
+1
INT
16
+3
WIS
10
+0
CHA
10
+0
24
Hit Points
+0
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
3 / 3
Magical Tinkering
4 / 4
Mind Sharpener
Spellcasting ...
+10 Attack mod
INT Ability
+3 Abi Mod
26 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+0 Dexterity
+3 Constitution
+5 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+3 Arcana INT
+5 Athletics STR
+0 Deception CHA
+5 History INT
+0 Insight WIS
+0 Intimidation CHA
+5 Investigation INT
skills
+2 Medicine WIS
+3 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+3 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe "Claw" +5 STR 1d12+3 Slashing
 Two-Handed, Heavy
Light Crossbow +5 STR 1d8+3 Piercing
 Two-Handed, Range 80/320, Loading, Ammunition
Staff +5 STR 1d6+3 bludgeoning
 Versatile
Staff (Two-handed) +5 STR 1d8+3 bludgeoning
 Versatile
Hunting Trap +0 DEX 1d4 Piercing
 Items
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mending 1 minute Touch Instantaneous VSM
 Notes:This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Lightning Lure 1 action Self (15-foot radius) Instantaneous 1d8 V
 Notes:You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Absorb Elements 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Self 1 round 1d6 S
 Notes:The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
Cure Wounds 1 action Touch Instantaneous 1d8+2 VS
 Notes:A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Arcane Weapon 1 bonus action Self Concentration, up to 1 hour 1d6 VS
 Notes:You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Heroism 1 action Touch Concentration, up to 1 minute VS
 Notes:A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Shield 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Touch 1 round VS
 Notes:An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Race Traits:



  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Class Traits:


Magical Tinkering:
At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:



  • The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
  • Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
  • The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
  • A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.


You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to 3. If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.


Infusions:



  • Enhanced Defense:
    Item: A suit of armor or a shield
    A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item.
    The bonus increases to +2 when you reach 10th level in this class.
  • Enhanced Weapon:
    Item: A simple or martial weapon
    This magic weapon grants a +1 bonus to attack and damage rolls made with it.
    The bonus increases to +2 when you reach 10th level in this class.
  • Mind Sharpener:
    Item: A suit of armor or robes
    The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.
  • Replicate Item: Bag of Holding

The Right Tool for the Job:


At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.


Battle Smith:


Steel Defender: Zashchitnik
Medium Construct
Proficiency Bonus: +2
Armor Class: 15
Hit Points: 20
Hit Dice: 3d8
Speed: 40 ft. Walk
Str: 14 (+2)
Dex: 12 (+1)
Con: 14 (+2)
Int: 4 (-3)
Wis: 10  
Cha: 6 (-2)
Saving Throws: Dex (+3), Con (+4)
Skills: Athletics (+4), Perception (+4)
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision (60 ft.), Passive Perception (14)
Languages: Common, Elvish, Primordial, Dwarvish
Vigilant: Zashchitnik can't be surprised.


Actions:



  • Force-Empowered Rend: Melee Weapon Attack: +5, reach 5 ft., single target. Hit: 1d8+2 force damage.
  • Repair (3/Day): The magical mechanisms inside Zashchitnik restore 2d8+2 hit points to itself or to one construct or object within 5 feet of it.

Reactions:



  • Deflect Attack: Zashchitnik imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than Zashchitnik.



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Thieves’ tools, tinker’s tools, cartographer's tools, smith's tools
Languages: Common, Elvish, Primordial, Dwarvish




Languages & Proficiencies

I have a lesson for every situation, drawn from observing nature




Personality Traits

Change: Life is like the seasons, in constant change, and we must change with it.




Ideals

I suffer awful visions of a coming disaster and will do anything to prevent it.




Bonds

I am slow to trust members of other races, tribes, and societies.




Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

mikairin..

Statblock Type

Character Sheet (2020)

Link/Embed